![]() ![]() Kingdom Hearts HD II.8 Final Chapter Prologue (KH Dream Drop Distance) This manifests as a horizontal "cut" through each frame. Tearing - when framerate doesn't match display rate, partial frames are shown. ("Judder" technically applies to any non-synced update, but I only use it for the specific case where the average is solid.) Judder - maintains a stable average framerate, but frames are onscreen for different amounts of time. ~60fps w/ drops xxx unstable, and also deeper fallsĥ0~60fps xxxxxxxxxx varying across range, never stableįinally, framerate may have one of three extra notes:ĭb vsync - double buffer vsync means unstable framerate doesn't vary smoothly, but snaps directly between 15fps/20fps/30fps/60fps. ~60fps xxxxxxxxxxxx continuous wobble around target fps ![]() Xxxxxxxxxxxxxxxxxxxxx progressively lesser dips) Xxxxxxxxxxxxxxxxxxxxx ("some", "few", or "rare" mean Locked 60fps xxxxxx very few, scattered framedrops or noneĦ0fps xxxxxxxxxxxxx some minor or brief slowdownsĦ0fps w/ drops xxxx noticeable recurring slowdowns In order from best to worst, the notes are (60fps game example): The reported frame rate metrics always list the highest possible value, then describe how stable and how prone to slowdown valleys it is. Note that some cases will be separated by the terminology used by the game. it can be split into "campaign" and "competitive" (the 'game modes'), for example, as some games play at higher frame rate only in competitive, but it's still single mode as players don't have graphic modes to choose.Ģ) If a game gives two or more graphic modes, it will be separeted by Quality Mode (focus in graphic fidelity) and/or Performance Mode (focus in frame rate) and/or 120Hz Mode (focus in 120fps) and even maybe even more modes, as it depends on the game. Or "2160t " means usually native rendering around 1620p is reconstructed to 4K before output it can also means the minimum resolution found, for example, "dyn 2160p ", so the minumum resolution found was 1800p.ġ) If a game gives only one graphic mode to play, it will appear as Single Mode. For example, "dyn 2160p " means the game can render as high as full 4K, but usually is around 1800p (with some drops lower). For example, 2160p is native 4K 2160 t is reconstructed 4K 2160 c is checkerboard 4K and 2160 g is geometry-oversampled 4K.Ģ) "dyn" means the resolution dynamically lowers when stressed, to maintain frame rates.ģ) The value listed in brackets indicates the average rendered resolution for dynamic native games, or the average source resolution for reconstructed games. There are three things of note for resolution:ġ) The ending letter indicates rendering type. Staying in VRR Range: Set the Max Frame Rate slightly below the maximum refresh rate of your display to stay within the Variable Refresh Rate range - providing a no-tear, low system latency experience! For the smoothest, no tear experience, set the low latency mode to Ultra and turn VSYNC on.Resolution and frame rate info often list more than raw numerical values.To maximize latency reduction in GPU bound scenarios where FPS is consistent, set Max Frame Rate to a framerate slightly below the average FPS and turn Low Latency Mode to Ultra. While in this mode, the GPU is kept at higher frequencies to process frames as quickly as possible. Reducing System Latency: Enable Max Frame Rate and set your power management mode to “Prefer maximum performance” to reduce latency.If either of these modes are enabled at the same time as Max Frame Rate, the NVIDIA Control Panel will cap the framerate to the lowest of the limits. ![]() For laptop users, Max Frame Rate also works alongside with Battery Boost and Whisper Mode. While in this mode, GPU frequency is reduced and uses less power.
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